Hi, I’ve started a project, set in a 15 story underground base (yeah, HUGE). I was wondering if I should do one giant map, or do 15 or so separate maps. I think level streaming would be useful, as there would be an elevator and stairs obviously, but I also think having multiple levels could be good too. Any suggestions?
I guess it depends on how you want your players to play the game. If you want them to have almost seamless transition between the floors at any time, level streaming might be best, so you can quickly load new levels as they go up/down the base. Or, if the player is meant to slowly traverse through the floors, maybe breaking up the base into chunks and loading between different big levels is best.
I don’t think loading the entire 15-story base at once is a very good idea, unless it has a small width/height and isn’t dense with objects.
Thanks. I was thinking of doing level streaming. Now all I need to do is learn how!
If you do end up loading levels you should look into the Seamless method. It’s a good bit faster (particularly for multiplayer) but it takes a little more work to get setup correctly. So basically you’ve got 3 options: standard level loads, seamless level loads, and level streaming.