Level Streaming Not Working Properly – Sub Levels Not Loading in Runtime (UE 5.2)

Hi everyone,

I’m currently working on a large open-world project in Unreal Engine 5.2 using level streaming, but I’m facing a problem where streamed levels do not load properly during runtime, even though everything seems correctly set up.


Problem Description:
I’ve created a persistent level and multiple sub-levels for different areas of the world. In the Level window, I’ve added the sub-levels and set them to “Blueprint” streaming method. I also created a Level Streaming Volume around each area, expecting them to load automatically when the player overlaps them.

However, when I hit Play, none of the sub-levels load — the world is mostly empty apart from what’s in the persistent level. No errors appear in the output log.


What I’ve Tried So Far:

  • Verified that the sub-levels are included in the World Composition or World Partition system

  • Made sure the streaming method is set to “Blueprint” or “Always Loaded” for testing

  • Added Level Streaming Volumes and confirmed the player overlaps them

  • Tried loading levels manually with “Load Stream Level” node in Blueprint — still doesn’t work

  • Ensured all levels are saved and built (lighting, nav, etc.)

  • Checked in World Partition Data Layers if levels are hidden or unloaded

  • Tried both “Play In Editor” and “Standalone Game” – same issue


Expected Behavior:
Sub-levels should load automatically when the player enters their corresponding Level Streaming Volume, or at least when loaded manually using Blueprints.


Actual Behavior:
Sub-levels never appear to load. The content in those levels is not visible and does not exist in-game, even though everything looks fine in the editor.


Additional Info:

  • Engine Version: 5.2

  • Using World Partition (converted from traditional streaming system)

  • Blueprint-only project

  • No error messages

  • Tested both in PIE and packaged build

  • Windows 10

Can I see your setup? I think I know what’s the issue, but I have to see your setup first to confirm.

你在蓝图中手动加载也出不来吗,如果你使用世界分区功能建议你设置为固定加载,如果你使用传统子关卡并且选择蓝图加载的话,那你应该检查触发器是否正确触发了加载,你可以在触发器里打断点或者日志来判断是否正确运行。