I’m using level streaming for a loading screen in UE 4.27
Everything works fine with the levels I’ve created so far. If I rename one of them, make a copy, or make a new blank level, Load Stream Level node refuses to load those new levels.
Open level node works fine, so I at least have a work-around… but it kinda defeats the purpose of making a loading screen.
I’ve simplified my graph to just this and the problem persists.