I have 2 levels. A “menu” and “default”. The menu level is set to be the startup level while the default level is set up for streaming. I have a menu blueprint that responds to a button touch that will stream in the “default” level and transition to it.
This all works great in the PIE as well as the Mobile Previewer. I get the “Loading…” message and “Loaded” message after the level streams in / transitions. However, when I launch the application on the iPAD I get the menu level and am able to touch the button. I then receive the “Loading…” message AND “Loaded” message instantly without the level being loaded. I know it isn’t loaded because the level would appear right behind the menu.
Finally, the initial load of any game that I’ve deployed has a big black screen between the Splash screen and actual content appearing. Is there any way to limit this gap and/or have another image show up while this is taking place? It is really bad.
Is this not a supported feature?
As a side note, I was able to transition between levels by doing an OpenLevel back and forth, however it takes upwards of 30 seconds!! between the menu and default level. All the while my music stops playing between the transitions…
Thanks,
However, after launching to the iPAD I just get the