Hi Guys & Girls!
I know how Level Streaming works and so far how Networking works. But how i can combine these two? When i have a Sublevel with a Light in it which is visible. I deactivate the light. unlload the level and then load it the light is on again. Where can i save that? I notice there is GameState or GameInstance. but how that works in this combination? Are ther a SMALL sample?
With BluePrints off course!
THX