Hello guys,
okay i’m a little bit stuck here.
If i load the map per level streaming in a multiplayer game, when should i hide the loading screen for the connected player (not host) ?
I do it like this at the moment:
Persistant load level, on begin play: Show loading screen, load stream level (main level), on completed -> hide loadingscreen
This is working great for the host, but not for the connected clients. On completed is not getting called at all for the conntected clients.
It makes sense because load stream level is a server side thing, okay. But, when should i call the hide loading screen?
On pawn begin play / construct -> Nope, happening as soon as the load level is opened up. So the loading screen is already gone while loading the main level.
On controller begin play / construct -> Nope, same.
I’m kinda out of ideas.
Thanks!
edit:
I could try to use the begin play of the main level?