Hi, Over the past few months I have been developing a game for a high school school competition. Originally the due date was going to being march 23rd a month from now but 2 days ago I was informed that they changed the due date to Tuesday(tomorrow) and I still have a game breaking bug. I’m relatively new to unreal engine 4 and I most likely made some rookie mistakes. In this game, the player has to fix an elevator engine and when that happens the player is prompted to go to the elevator to proceed to the next level. That happens through level streaming and teleporting. In the Editor the player can successfully finish this level and proceed into the next level with little to 0 problems 98% of the time. But when the game is packaged and the player completes the objective and heads into the elevator the trigger gets fired showing a loading screen widget and then a couple of seconds later the player appears back into the elevator like nothing happened no level change what so ever. The First Picture is in the Player what handles the loading and the 2nd picture is what the player runs into that calls it .
After reading your post, I see that you were on a strict deadline. Were you able to resolve this issue in time? If not, would you still like some assistance in looking over your level streaming?
[Level Streaming How-Tos][1]
[Level Streaming][2]
Check out our Content Examples too under the Learn tab in the Epic Games Launcher. There is valuable information in there about level streaming.
I tried loading the content exemple from epic. They have a level streaming exemple. I tried packaging it and it works. Ill study whats different between my project and theirs.
If you are able to verify that the issue is related to mounting a pak file, please open a new thread in the Bug Reports section with a detailed list of repro steps so we can investigate as a separate issue.
My levels are simple : main level with lights, skylight and skysphere / splashscreen/ loading / TheFarm with the first chapter of the game and all features, terrain houses, trees etc. When I play from the editor, it works, but when I package it, it just loads the main level. * YES I CREATED STREAMING VOLUMES AND MADE THEM ASSOCIATED!
Sadly I’m in the end of my deadline to release my demo. I just removed the streaming levels and made it all work in the persistent. I can’t send the log because it doesn’t exist anymore. When i start the full version of my game I’ll try it again!
Thanks