This is the first time I’m using level streaming for a mobile game(I’m doing a maze game actually)… I have set a box trigger to load up one of the section in the maze… the problem is that whenever the player overlaps the box trigger the character falls … I don’t think this problem is to be solved by a loading screen, coz even if I set the section to load always. … the same happens… But other sections are working perfectly as expected… And FYI the landscape is in the persistent level
Click here So that you can get a clear picture of my Problem!
Thank you for the detailed steps …This doesn’t seem to be working… I just found that … when I placed the player start it showed bad size … but when I hid the problematic maze sections the maze … the bad size went off … so I think there must something invisible some sorta collision which prevents the player to move… And so if I put the player high enough over the walls… he could walk… click here
do you know how to solve this? Thanks once again
Must have written it a thousand times - DO NOT EVER TRUST THE ENGINE.
Perform a simple sweep collision check of the character capsule BEFORE you remove your loading screen.
Only allow the game to start (and thus remove your loading screen) IF/WHEN there is a contact.
This also potentially allows you to detect stupid net stuff, like characters getting moved by the server and starting under the world-map.