I am trying to save the current levels that are loaded to an Array to save in a file save system so when the player loads the game back up i can fully recycle and stream in the current levels streamed in. This is the error im receiving.
2>D:\Users\dark5\Documents\Unreal Projects\darkstorm\Source\darkstorm\darkstormCharacter.cpp(379): error C2664: ‘int32 TArray<ULevel,FDefaultAllocator>::AddUnique(const ULevel &)’: cannot convert argument 1 from ‘ULevel *’ to ‘ULevel &&’
2> D:\Users\dark5\Documents\Unreal Projects\darkstorm\Source\darkstorm\darkstormCharacter.cpp(379): note: Reason: cannot convert from ‘ULevel *’ to ‘ULevel’
2> D:\Users\dark5\Documents\Unreal Projects\darkstorm\Source\darkstorm\darkstormCharacter.cpp(379): note: No constructor could take the source type, or constructor overload resolution was ambiguous
TArray <ULevel>* SaveLevelsActive;
Defined in my Save File ^
const TArray<ULevelStreaming*>& StreamedLevels = GetWorld()->StreamingLevels;
for (const ULevelStreaming* EachLevelStreaming : StreamedLevels)
{
if (!EachLevelStreaming)
{
continue;
}
ULevel* EachLevel = EachLevelStreaming->GetLoadedLevel();
//Is This Level Valid and Visible?
if (!EachLevel || !EachLevel->bIsVisible)
{
continue;
}
//Print Name of current Level Streaming to know which level the unit is in!
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Yellow, EachLevelStreaming->GetWorldAssetPackageName());
SaveGameInstance->SaveLevelsActive->AddUnique(EachLevel);
}