Im making a game that is in a large mansion, and I want to divide sections and rooms of the mansion into its own levels. Im using a baked lighting workflow, and I want to divide every room/level into their own sub levels, for for lighting, geometry and effects, and then place those into a “Main Level” that will be the persistent level.
The way Im doing this right now is placing those lighting, geo, and effects sublevels into a “Room_A” folder in the Main Level persistent level, however Im not sure which of these “lighting scenario” to enable and when, especially when I have multiple of these Rooms or Sections loaded.
It seems if I have the lightbulb icon lighting scenario enabled on more than one level/area, the lighting begins to break.
What does a good workflow for this look like? Are there any example files I can look at? I dont want to have to bake the entire mansion with all of the rooms every time I bake lighting.
