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Level Streaming based on Player Mesh

Hi all. I was trying to make level Streaming work on a top down game and I noticed that the volume is only triggered by the camera.

This is when using the level details panel, not blueprints. I can’t for the life of me figure out BP level loading and unloading and I can’t really find any info on it.

So, any ideas how I would set it up so that the level loads when the players collision or mesh overlap the volume instead of the camera?

Thanks in advance all.

Sorry to bump this. But I need to know if this is possible.

I want to have levels above each other, but the streaming volumes arent based on the character collision, making it very difficult.

Thanks all.