Hi all. I was trying to make level Streaming work on a top down game and I noticed that the volume is only triggered by the camera.
This is when using the level details panel, not blueprints. I can’t for the life of me figure out BP level loading and unloading and I can’t really find any info on it.
So, any ideas how I would set it up so that the level loads when the players collision or mesh overlap the volume instead of the camera?
Thanks in advance all.