Hi, I’m looking to implement level streaming into my project. I want to have it set up so that I have 9 levels loaded at all times. Basically, I want every angle around the current level visible. My question is what size of map should I be using for each sub level to assure the best performance?
It’s more about how complex the levels are, the main thing with level streaming is to reduce the amount of memory you’re using, so you could have a large size if it doesn’t use many different assets and lightmaps. Otherwise what will give you the best performance is the smallest levels possible.
If the city has large vista, like from the roof of a skyscraper, then you might want to consider using Level HLODs.
You would have your 3x3 levels loaded in in their high detail versions and other levels farher away still rendered as one single proxy each…
Until recently (dont know if that changed by now) you needed Simplygon for this, but Epic is working on a core feature solution
Havent tested it, so I cant say if its only for “normnal” actor merging, or if it supports level HLODs as well…