Level Streaming - Advice Needed

Hello, i am working on a first person project that mostly takes place indoors. My level has the main playable building structure which i’ve split up in 4 wings, A,B,C and D. Each of those wings have about 10 rooms each. I want to setup an efficient way of level streaming at this point before i populate the rooms with their assets. What would be better performance wise, have each individual room’s assets in its own level and stream that in when the player enters the level streaming volume or stream an entire wing at a time?

I am mostly worried about the “Snapping Lag” when the level gets streamed in and i am worried having multiple rooms close to each other, each with it’s own level might cause a lot of snapping. The rooms are empty right now so i can’t really tell if there’s a noticeable performance hit yet.

Thanks!

Doesn’t sound remotely big enough to even warrant level streaming.