Level Stream Objects

Hi, my name is Michael,

i finished my first project a couple of days ago and i ran into a little problem that i cant get my head around it. Maybe some of you can help me out and point me to a better solution for my problem.

i have build a scene where you can switch the roofing of the terrace at runtime. i did this by using levelstream. Each Roofing is saved in a separate Level.


on press of a button you can load up the next roofing


the blueprint behind this looks like this


So basicly by the press of a button the blueprint load “Roofing A” and unload “Roofing B” and “Roofing C”

this works for 3 Objects, but when i have to change 50 Objects i am a little bit afraid that i am loosing my mind doing it that way…

so is there a smarter way of doing this?

i am a totaly beginner in unreal, so please dont laugh to much about my solution at the moment :wink:

Thank you very much for your help and kind regards from Vienna Austria