In another project I used level streams to toggle meshes of specific areas: towns, cities, wrecks, etc. to lessen resource use. In a new project we used tiled level streams to section out our world environment but we did not do the same for the meshes as we had previously.
I still have the old project with the area specific level streams intact and wouldn’t mind migrating them to the new tiled project. I already understand how to do this but have a few questions related to what will happen before I attempt the migration.
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When the level stream assets are migrated how will the stream be placed in the new project? My preference is to have the location specific level stream and a child entity to the parent level stream tile. Is this how it works? Will I have the opportunity to place it precisely where I want it?
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I would prefer is the lighting settings for the location specific level streams not migrate with the meshes to the new project. Does this occur?
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Since the location specific level streams contain only buildings and objects specific to a location will its presence in a new project, where the physical topology is not the same, cause problems? Or is this level something I can easily place where I need it to be?
Lastly, do you recommend this course of action? Is it more trouble than its worth?
Thank you in advance