So I feel like I’m getting somewhere just not fully there so could use some help with this.
I have a house with two doors on my world map. I want to make it that Player 1 can only enter through Door one via a trigger volume, but not two (as there is not a volume there to start). And after satisfying a condition (let’s say talking to their roommate) that the second door’s trigger volume would spawn in.
Here’s the kicker for me - Player is streaming to a different level using door one, has their conversation, and leaves through door 1 to return to the world map, to get to door 2 which has the volume.