I already created a small level that I exported into a playable “game” just to try and see how it works.
However, the whole package is almost 1GB in data size, which is just too much for the little I made.
I believe that the starter level (the one with the boxes etc. from the thrid person blueprint) is stilll there somewhere and takes up space.
I also wondered if I can reduce the size of my entire level, like removing unused space; Currently, my map expands what seems like infinity. It’s just not needed that I render all the lightmaps for the entire thing all the time, as I have no need for the countless amounts of space just filled with a simple grass texture.
My question is as follows: Can I delete parts of my level? If so, is it possible to make the level map bigger afterwards (like adding new places etc.)? I’d like to have some kind of open world, yet I also like to work on the different areas independently as render times are reduces by a lot this way.