LEVEL SEQUENCES INTO WIDGET play/stop UE5

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So, what im trying to do is: Trigger different level sequences with different buttons inside a widget menu, but even when it works, seems like its just overlapping one sequence into the other one, so i have to click 3-6 times each time to play the other sequence, i think the answer is giving the instruction to stop, then play the other one, but im not sure how.

if someone knows any option to fix this “overlapping” of sequences thing, it would be awesome to know the answer

BTW - i saw someone saying somethinga bout “set playback position”, but im having some troubles trying to link them correctly