Hi there,
maybe it has already been posted elsewhere but as I plan doing a short trailer with UE4 it would help a lot when the following two features would be implemented:
(1) Ability to animate any (exposed) custom (bool, float, string, …) variable from a Blueprint (Actor) Class. This way the state of an actor instance could be changed and the actor could update on the next tick using the animated value.
(2) Ability to animate / call functions of a Blueprint (Actor) Class with individual parameters (or better: function parameter tracks?!). This would allow to execute specific functions of an actor instance at any given time in the sequencer. Each call should have its own parameter values!
Both features would help with custom event driven animations and changes that relate to specific actor instances in the scene.
As I heard in a live stream property animation is potentially planned for sequencer? So this would be feature (1)? For 4.12? But animating functions calls (->2) would also be totally awesome!
Thanks