Level Sequencer shows Mesh Distance fields when I preview animation

When previewing the animation with level sequencer in Unreal 5.0.1 the viewport changes to show the mesh distance fields for some reason, this happens both when pressing spacebar to preview or clicking on the play button itself. Any ideas. I have looked through settings and haven’t found anything.

Here is a video of the issue:

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I verified the engine install files and deleted the defaulteditor.ini from the project and this issue is now resolved