Hi,
When rotating a controller that is set as Euler transform in the control rig (that’s vanilla Agora’s rigs) in local, if i pass the threshold of the gimbal lock, the values act like it is quaternion interpreted and will compensate by flipping an axis. If I rotate in explicit mode (gimbal mode) it doesn’t compensate and I can have full one axis value.
I’m a bit surprised to see that in the level sequencer, as a maya user, either in gimbal or local, rotating one axis will only create values in that axis.
Is there anything I missed in the setup ? A setting I missed ? (other than changing rotate order)
I use 5.6
Thanks
