Hey,
I want to use the Level Sequences function “Render this movie to a Video, …” ingame via Blueprint.
I am working on a project which allows the user to alter a single product/mesh which I have set in my Level as an Actor.
And when the user is done I want unreal to capture a 360° video of that Actor.
I’ve got my Level Sequencer set up and I can render the video I want from the editor, but I have no clue how to start the rendering ingame.
Any Ideas?