One of my level sequencers plays fine in editor, but not in the packaged game. The sequencer is triggered in an Event Begin Play node in a Blueprint actor. I thought the triggering might be the problem, but future triggers with events also don’t work properly, and adding a delay to the level blueprint also doesn’t help.
I’m also having some issues with materials being grayed out. IDK what it is about packaging that makes the code different from Play In Editor, but this thing just doesn’t want to package properly at all. I’m building to a Windows 10 PC, and I’ve tried every iteration from Development to Shipping and 32 Bit to 64 Bit. So far the only consistent thing I found was that Blueprint Nativization does not work.
No, the sequencer is just a standard sequencer object made in the content directory, and I’m using the “Create Level Sequence Player” node to call it in an actor Blueprint. I’ll promote the sequencer to a variable, then play the variable.
Hmm, not sure what could be causing it. Any chance you can send me an example project? If you’d like to keep it private you can PM me a download link on the forums. Otherwise, attaching or linking to a download here is fine.
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