Level Sequencer not playing after UE4.26.0 update.

Hello I am new to the UE4 community with basic knowledge of how the Unreal Engine operates.

The main issue I am facing is that the Level Sequencer does not play anymore ever since I updated my project from UE 4.24.3 to 4.25.4. The issue persists after updating to 4.26.0

Note:

  1. Even though the play-head in the Level Sequencer changes from the Play to the Pause whenever the Play button is pressed, the current time of the sequence does not change and no animation occurs.
  2. Realtime Rendering is also enabled.
  3. The Viewport Toolbar also disappears whenever I press Play in the Sequencer and reappears whenever I press Pause.
  4. I have only been using the Camera-Cuts track on this project and no Shots track.
  5. I have the ability to view my Camera-Cuts and the characters animates if I grab the play-head and manually scrub through the Camera-Cut tracks in sequencer.
  6. Since all the animation and keyframe tracks are still in place, I created a new level sequencer in the same Level of UE4.26 and the Camera-Cuts that I created played like normal in Sequencer. The issue with that method is how time consuming redoing all those Camera-Cut tracks would be.

I am grateful for any form of support.
Thank you.

Nothing jumps out immediately to me from your screenshot. 12fps, playback range appears to be -1 to 200 seconds. That all seems fine and I tried it in 4.26 and it played ok.

Double check a few things:

  • Click on the 12 fps pulldown menu and check the Clock Source - should be set to something like Tick
  • Under the Playback Options menu in the Sequencer tool bar - check that the playback speed is reasonable (ie. x1)

Woaa! Setting the time Clock Source to “Tick” actually fixed the issue.

Thank you so much!