level sequencer dont play animation full range

i wanted to make and interactive menu that will make move the camera around in different angles for each different menu, for that i made 3 level sequences , when press a touch with fliflop it will play animation camera in normal and reverse to go back to original angle, when there is one animation no problem but when i add 2 or more a the aniamtion will not play in all its range like for example instead of going form x:0 to x:100 it will go instead form x:0 to x:60. this happens l=only if i play an animation then another one , if i keep playing the same animation go and back no bug happens . please help

nvm i found the solution alone but hope this post will be “the” post who will help other people , so idk why but when i check pause at end the animation will play normal when alone but not in its full range when reversed and mixed with others , i found you need to right click in the transform link beetwen two points in the sequencer then go to proprities and on state make keep state

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