We have noticed that when we enable Path Tracer as renderer in Level Sequencer >> Capture Movie >> [Render Movie Settings / Cinematic] Path Tracer, Tick(float deltaTime)
functions get called several times per frame.
It might be related to Tick
being somehow out of sync with frame rendering, because we understand that Path Tracer renders several subframes for each final frame. It might explain why we see tick being called several times while a final Path Tracer frame is generated, which does not happen when Path Tracer is disabled.
We have also noticed that once Path Tracer is checked for the first time, Tick gets called many times per frame even after we uncheck the Path Tracer checkbox.
Is this a known issue? How can we go about updating our delta times if not via Tick when using Path Tracer on Level Sequencer >> Capture Movie?