Level Sequencer and Root Motion

Hi,
I have a animation (run animation) with root motion enable and when I play it from a level sequencer the skeletal mesh is bumping back to his original position. There is anyway to make it not happend ? :smiley:

Up.

I dont understand why its work in debug ā€œProcess Root Motionā€, but not from Sequencer.

Maybe i canā€™t find special checkbox?