I appreciate the sequencer is only at Beta phase atm (at least in 4.10) but I’m struggling to
add anything meaningful to an Event on the timeline - can I set the event name - so I can do matinee-esque event handling in the level blueprint. (Debugging the event shows it firing but the value is unsuprisingly none)
affect the main game cameras (as you’d do with the director track in matinee) - I can edit a sequence in the sequencer and play it back from there and all is good but if I play in editor it’ll just drop into the standard first person camera. Do I need to do some digging into what other components I need to modify to change the active camera?
It seems to get the sequencer events to work you need to create a custom event in your level BP (or use an existing one) then in the Sequencer event track make a keyframe and manually write that custom events name into the keyframes Value field. (you might need to expand the inspector on the right side of the sequencer to see these values)
It would be great in addition to this type of events track to have one that works like Matinee where the names you supply in each keyframes value field appear as execution pins within the Level Blueprint. If you have a lot of little events being triggered, having to make a custom event for each one can get a little messy where the cleanliness of the Matinee event track integration is perfect for that sort of thing.