I have a cut scene in which various cameras show my character keyed in different positions. On triggering playback of this Level Sequence, I often glimpse my character in frame in the first shot, when the animation for her is keyframed so that she walks into the frame. This kind of weird glitch happens in several of the 8 camera cuts.
I guess it’s related to the games refresh rate vs my 24fps Level Sequence animation.
If I’m right, is it possible to create an event to lock the game frame rate to 24fps for the duration of the Level Sequence?
Any other suggestions are welcome.
Thanks in advance