Level Sequence Transform Keyframing carried over in level before sequence fires?

If I understand what you’re saying, this is actually the intent of the system. Sequencer stores pre animated values so that it can return properties to their original values when done. There’s actually an option in each track/section that allows you to determine what it should do when the sequence finishes evaluating. You’ll see the option called “When Finished”. The default is to “Restore State” - return it back to its pre animated values. Alternatively, you can have it “Keep State” - keep things as they are.

However, I believe you’re talking about values before sequencer takes over. The only way you can modify these values at the moment is to close sequencer and modify them. Or you can also open your level and move things around before you open sequencer. One of the main reasons the system is designed this way is that we didn’t want changes while you’re in sequencer to “pollute”/change the level.

Sounds like you want a way to push sequencer values to the objects default values. This is a workflow we haven’t considered. I think it would be reasonable to have a right click menu option that pushes that tracks values back to the level. Thanks for the suggestion. I’ll see if we can work it into our feature backlog.