Hey y’all,
So, all I’m trying to do is have one of my NPCs (very simple AI, can’t even walk around) to teleport from one spot to another during a sequence. Which, I have figured out just fine and it works well, but ONLY while the sequencer is active/playing.
Issue:
I can’t get the character to stay in the right spot (pre-sequence location) before the sequence plays when I run the level. When I play the level, the character isn’t standing where they should be, they are standing in their ending location (from the sequence that isn’t even playing yet! Then, when the sequence plays, they snap back to their correct initial spot and animate to where want them to go (since I animated these keys in the sequence).
Oddly enough, even if I move them to a new location and key that in sequencer, it doesn’t change where they are initially placed in the level when I play. it seems to have got hung on this spot regardless of any further changes I’ve made to the sequence (i.e. this spot isn’t even a keyframed location anymore, but they are still there).
To drive this home further, even if I completely delete all keyframes from sequencer, the character STILL stands in that wrong location. I can’t make heads or tails of it. It looks like somehow the character’s standard position, which isn’t keyframed due to it just being placed in the level outside of a sequence, gets changed to the same value as the keyframe. But, the level doesn’t update it, it just keeps standing in the old location (when I’m not playing) until I play. If I delete the actor track from the sequence in finally shows up in the ‘truthful’ location, and I can manually move it back to the right spot, which is the only way I know how to fix the problem.
Any ideas on what I can do to keep it in the right spot before the sequence plays?
thanks so much for your time!