Level sequence timeline scroll cause project countinus crashes

Hi all

Anyone can help with what is causing this crash, thanks

LoginId:133dbc50284045462d0ec7aca8518f15
EpicAccountId:96a8bd57eee142dd8020bf42fadd7507

Caught signal

TLruCache<int, TSharedPtr<FImgMediaFrame, (ESPMode)1>, DefaultKeyComparer>::FindAndTouch(int const&) Address = 0x30f52afe0 (filename not found) [in UnrealEditor-ImgMedia.dylib]
FImgMediaLoader::PeekVideoSampleTime(FMediaTimeStamp&, bool, float, FTimespan const&) Address = 0x30f52ca94 (filename not found) [in UnrealEditor-ImgMedia.dylib]
non-virtual thunk to FImgMediaPlayer::PeekVideoSampleTime(FMediaTimeStamp&) Address = 0x30f5387d4 (filename not found) [in UnrealEditor-ImgMedia.dylib]
FMediaPlayerFacade::UpdateSeekStatus(FMediaTimeStamp const*) Address = 0x1010bb7c4 (filename not found) [in UnrealEditor-MediaUtils.dylib]
FMediaPlayerFacade::TickInput(FTimespan, FTimespan) Address = 0x1010b9340 (filename not found) [in UnrealEditor-MediaUtils.dylib]
FMediaClock::TickInput() Address = 0x121ebdc24 (filename not found) [in UnrealEditor-Media.dylib]
FMediaModule::TickPreEngine() Address = 0x121ec1ed4 (filename not found) [in UnrealEditor-Media.dylib]
UEditorEngine::Tick(float, bool) Address = 0x10f8f31b8 (filename not found) [in UnrealEditor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x11079e530 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x1002b2064 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x1002bf394 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x1002daafc (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x103de148c (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x18f91f54c (filename not found) [in Foundation]
Unknown() Address = 0x18e8cffa8 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x18e8cada0 (filename not found) [in libsystem_pthread.dylib]