Hi guys,
i have a problem with a level sequence i start via level blueprint at the start of a level.
at the start of the level the level bleuprint checks if its the first visit and than plays a sequence.
first it sets the player inactive and after the sequence has ended it sets the player active again.
when i hit play in the ue4 editor everything works fine.
when i package the game (no errors) and start the game the sequence is started, too (but no effect that the sequence contains such as changes in vignette or a fade in layer work.
the naked sequence is started (without all effects over time) and it doesnt stop the sequence at its end and i dont get my player enabled again …
any ideas ?
kind regards
stucki