Level sequence plays different sequence depending on team of character.

I have an Unreal game where a character is on either team 1 or team 2. When a round starts a sequence begins, At the beginning of both sequences, no matter which team you are on, the camera will rotate around the playing area. Then, depending which team you are on the camera will zoom in on your team. Is there a way to do this with a single level sequence and if so, would this be a better approach than making two separate sequences for each team?

Thank you.