Level Sequence Playing In Reverse Doesn't Trigger Audio

So I have this level sequence has a camera going through a door. When the door opens I have an audio track of a door opening playing in the level sequence. I also have code to trigger this level sequence in reverse (Go to End → Play Reverse) but when I do this my door audio doesn’t play at all. Is there a way to set this up in the sequencer so I can still hear my audio cues?