Level Sequence not working through LevelInstance?

Hello,

You’re going to need a GAME INSTANCE.

A BP_GAMEINSTANCE will act as a GLOBAL BLUEPRINT that will allow levels to communicate with one another.

It’s a MIDDLE MAN.

The reason you don’t want levels to directly communicate with one another is because unforeseen runscript can occur.

Just make sure that when you do create a GAME INSTANCE, you set this instance as default in the editor settings (or you can use the default):