Level Sequence not working through LevelInstance?

Hello,

My project currently houses many Level Instances and we use Engine 5.3.
My Level Sequence animations, which are in a level Instance now, are not playing anymore from another level, even though the Level Instances are loaded.

Before, all my objects and level animation were in a single level and it all worked fine. Not sure how to make this work across different (instance) levels.

Looking for some advice/tutorial.

Thank you.

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Hello,

You’re going to need a GAME INSTANCE.

A BP_GAMEINSTANCE will act as a GLOBAL BLUEPRINT that will allow levels to communicate with one another.

It’s a MIDDLE MAN.

The reason you don’t want levels to directly communicate with one another is because unforeseen runscript can occur.

Just make sure that when you do create a GAME INSTANCE, you set this instance as default in the editor settings (or you can use the default):

Thank you for your reply,

Oke so i need game instance. I’ve made one myself now called ProjectGameIntsance.

It’s empty. What am i suppose to do in here in order to make sure that alle levels can communicate to each other?

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Here’s a video explaining how to use it. It’s only 8 minutes long.

Game Instances are not complicated. You just treat them like regular blueprints.