So, hello guys, I am currently developing a horror game, where I made a level sequence, and in the level blueprint I tried to play it when a special condition triggers. I am using the nodes - “Create Level sequence Player” and “Play to (Level Sequence)”. Before playing the level sequence, I made that so the actor it is bound to has its visibility turned on, and then the sequence is played. But its not working and I had to do, I toggled auto play and loop in the level sequence, so it plays infinitely and then when the actor is visible, the whole animation will play. I just did it as a workaround. Can anyone help me?