So I have a scene that is supposed to start with a camera flying through and when the player clicks a button, it stops the level sequence and switches to the ingame camera actor. This works perfectly fine when playing in the editor but as soon as I package my project it doesn´t work anymore. In the packaged project it just seems to skip the entire intro animation and starts right of at the ingame player camera.
This is my level blueprint.
What am I missing here?