Level sequence not playing from widget

So I have setup with a BP-interface that when the button play is pressed on the widget a message gets send to the sequence bp to start playing. But my sequence won’t start after I press the button. How can I make it work? Do I need to connect the player character to it? If so how?

Two things I’m wondering about:

  1. Does it play if you force it to with a fixed custom event?

  2. I’m wondering if the ‘remove from parent’ is running before it has had a chance to play…

If I connect the event on interact with with the play sequence, so you don’t have the widget popping up before but you should play right away, you see that he is calling the play thing, but then does nothing in the viewport. It does not start the sequence, or maybe it does but you as the character can’t see it… Idk what I should do differently…

I realize it’s three years late, but I just figured out a way to get a widget to play a level sequence. At the end of any set of nodes on the widget BP, you want to follow with an “Open Level Sequence” node, click on the arrow button under “Level Sequence” and choose the sequence you want. Then, you want to make a “Play” node and make sure it’s under the Sequence Editor category.

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