Level sequence is shifted

Hello guys, need help with a problem that looks ridiculous to me.

I use level sequence with transform origin actor, when I play the sequence for the first time it’s fine, but after that any level sequence is played with offset. That offset is very close to the origin of level sequence - player position, but I’m not sure if it’s exact. I tried using transform origin instead of actor, didn’t help. Position that I set is correct, I checked in many places. I don’t reuse the same player, I create them from scratch for every sequence.

Would be grateful for any help, even if it’s just where should I look