Good morning, everyone,
I am working on a tool that allows you to place cameras everywhere, then at runtime, those cameras get turned into a sequence that shows each shot for one frame. This works perfectly in the editor, but not in packaged builds.
In packaged builds, the sequence “plays”, but you never lose control of your character, and you never see the sequence. The only reason I know it plays was because I told it to print a string when it finishes, and the string does appear after a few seconds.
I’ve done some debugging to determine that the sequence is generating the track and sections like it’s supposed to. Here’s my blueprint for filling the sequence: Fill Level Sequence posted by Dudebat923 | blueprintUE | PasteBin For Unreal Engine
Does anyone know why this is happening? I don’t do much with level sequences, so this is new territory for me. Thanks in advance.
— Tyler
UPDATE:
So as it turns out, sequencer is not the problem. For some reason, the cameras do not appear in the packaged build. They are there, because I have a print string show all of them, and they aren’t null, but they cannot do anything. I have also turned off “Camera Mesh Hidden in Game” so you can see them, but they do not appear in the package. They are somehow there but also null. You cannot set view target with blend or anything.