Level sequence half working while playing

Im working in Unreal 5.4 with the level sequencer. When im the level sequence editor and press play, everything works. When i go into my level and use this to start the level sequence, it goes from the player cam to the sequence cam but does nothing.

When i set auto play in the node and like on the image, only the camera mouvement are working.

When i put auto play in the detail pannel and press play for the game , everything works fine.

My goal is to do a cut scene and start the level sequence when all the conditions are true. I am able to start the seqeunce or print something when the conditions are true. I’ve try baking the key frames from the rig and its not working.

I fix it by doing what’s on the picture and by removing my level sequence from the outliner’ level.