Level Sequence Fails to Render out Cameras Past the First (Successive Cameras at World Origin)

I have a relatively static scene where there is only the series of cameras that are moving (showcasing an item). While the first camera’s frames are rendered out correctly, once it’s the next camera’s turn to start rendering frames, they do so from the world origin (nowhere near the action, of course).

Some essential things:

  1. When I play my sequence in the Sequencer, it appears to work perfectly fine.
  2. There is a single Level Sequence with multiple CineCamera actors.
  3. All my CIneCameras are designated as Spawnable cameras in the Level Sequencer.
  4. My CameraCuts appears to be correctly moving from Camera to Camera.

I would love to know what I’m doing wrong. I’ve been just shooting in the dark for the better part of a week. I’m completely out of ideas. I would love to provide whatever additional information anyone thinks might be helpful.

Thanks very much,
An especially talented cat

Can you screenshot your sequence timeline?
My first guess would have been that the camera cuts were not set up properly but you’d said they are so maybe it’s not that.

Hard to tell without seeing something visual :slight_smile:

Thank you very much for the follow-up. Quite right, yes! I need to include a screenshot. Here you go:

I am definitely mystified. And I’m happy to screenshot anything else you might think could clarify this.

Hmm.

What do your render settings look like? Are you rendering with the legacy sequence renderer or with the Movie Render Queue? (I might try the other option just to see if it’s different)

Another trouble-shooting thing I might try is just starting a new sequence from scratch. Sometimes odd things happen along the way that messes stuff up?

I don’t know if locking the camera to the viewport affects render or not (the little camera icon next to the Camera Cuts)…?

I just have this feeling that starting a new seq and reassigning cameras may do the trick but if it’s not that, and it’s not something in the render settings, that’s a mystery to me

I am using Movie Render Queue.

I have started a new sequence. Once I get a few more cameras in it, I will try again and report back. Thanks for the follow-up.