Jesus, I seriously hope that one day they get it together and fix the 5,000+ bugs associated with sequencer…I mean seriously…stop adding stuff to a broken system until you work out the bugs’ people.
Just an example of the annoying stuff.
Sequencer doesn’t refresh reliably. Sometimes you have to save it or move it back and forth a frame to get it to update.
Sequencer crashes Unreal while using Control Rig.
Sequencer has a hard time with rendering if the world location isn’t synchronized with the Sequencer location when it starts.
Attaching and detaching stuff is super janky and very unintuitive…
Using Control Rig with Sequencer can crash UE5 if you don’t extend Additive animations by one frame when using the Snapper Tool, because it shorts it one frame causing an overflow (That’s probably a bug in the Snapper Tool itself).
The List goes on and on and on…it never stops.
Proof that in UE5 Sequence has a serious bug.
Here are the settings upon detaching…
Here is proof that the barrel is still in Relative Space to the Plane…not the World even though it’s obviously been detached…

This number and the one above would be the same were it the case that the location was now relative to the world (Bare with me and I’ll prove it)…
Here is a particle effect in my Sequence that is actually relative to the world and not attached to anything at all…
Notice how the two numbers are the same…
Sequencer has been around for a good while…there is absolutely no excuse whatsoever for neglecting it for so long.



