Hi all,
Hoping someone can help me out here. I have a level sequence and I am using camera blending to blend to my PlayerStart, but it seems to randomly choose a direction to end on, which is not where my PlayerStart is pointing. I.e. It blends to my PlayerStart location, but not the direction (the blue arrow). I’ve enabled “Disable Movement Input” and also “Disable Look At Input” on the sequence, but to no avail. Am wondering if anybody has experienced this and has a workaround? I am using UE 5.5.4.
Thanks!
Seán