Level Sequence BP ignoring Focal Length

I’m dealing the same issue as posted here: https://answers.unrealengine.com/que…to-rende.html#. On render the Focal Length settings in Sequencer are ignored, getting a much wider angle and none of the animated keys.

In that post Mathias presents his solution, see attached pic, am able to generate the Create Level Sequence Player node, but need help with the other two nodes, thanks for some clear steps. I tried fist creating a new Variable, but when I RBM and search for it, my only two choices are Get and Set, which isn’t what Mathias’ BP shows. I’m curious why this should even be required. Why have support for setting/animating Focal Length under CameraComponent, only to require some changes to the Level BP for it to respect those settings? Oh well, much appreciate your time.

Benjy