Level sequence animation not fully played

Hi there,

I’ve created a level sequence where when the user select ‘Options’ a door animation will be opened to show the options menu and when the user select ‘Back’ The door animation will be closed.

Image below is a blueprint of the ‘Level sequence animation’


mapref is a reference of opening the door.
I had put Pause to leave the door open as for some reason, enabling the ‘Pause at End’ at playback doesn’t work.

It works which is great but when I select ‘Back’, the animation of the door stops halfway even when I try to change the delay duration. Is like there is a force in the middle that shouldn’t be reckon with and just doesn’t want it to be closed.
(Similar blueprint as above but instead of ‘Play’ I put "Play reverse’ in the blueprint)