I did character animation on Unreal 5.4 sequencer. I applied Mocap data, baked it with fk controlic, and then modified the skeleton. But when I restart Unreal, the modified key value is messed up. Why is that?
I did character animation on Unreal 5.4 sequencer. I applied Mocap data, baked it with fk controlic, and then modified the skeleton. But when I restart Unreal, the modified key value is messed up. Why is that?