I’m not sure what I did, but at some point in the import process I made an error with the scaling of my architectural model. Is there a way to scale the size of a level proportionately? I want to make everything ~2.5x greater in size without having to move everything again.
This is for a VR project. Scaling the character capsule would mess with some of the VR character dynamics, so I was hoping to avoid that.
EDIT: I think I figured it out. In the level blueprint, I added a “set world to meters scale” node off of “event beginplay” with a smaller scale.